Woods Witch

From Tenderfoot Tactics

Woods Witch

One of the initially unlocked Breeds, evolution requirement is 5 levels in Goblin.

Health 70

Bonus Effect: +10 Health per unspent skill point.

Description[edit]

Trustworthy, level-headed, with a truer understanding of life than most goblins. A ranged healer with a variety of other capabilities.

Skills[edit]

Frost (Range 3, Damage 20, +5 Water, unnerve 1)

Frost 2 (Range 3, Damage 20, +8 Water, unnerve 2)

Frost 3 (Range 3, Damage 20, +10 Water, unnerve 3)


Sprout (Range 4, Health 40, +4 Plant)

Sprout 2 (Range 4, Health 55, +9 Plant)

Flourish (Range 4, Health 70, +9 Plant, creates brush)


Mound (Range 4, Damage 30, +2 Height)

Heap (Range 4, Damage 40, +5 Water, +2 Height)

Tangle Heap (Range 4, Damage 40, +5 Water, +2 Height, creates brush at center)


Clear (Range 4, Health 35, breaks destructible objects)

Clear 2 (Range 4, Health 40, breaks destructible objects, removes all status effects from target)


Scamper (Range 7, Health 0, +9 Plant, +5 Water, moves caster to target, removes all status effects from targets)

Scamper 2 (Range 7, Health 0, +9 Plant, +5 Water, moves caster to target, removes all status effects from targets, applies 'Regen' for 480 ticks: 1 healing per 8 ticks)


Forestwalk (passive): move through brush unaffected.


Affinity: Access an additional known ability from another breed, constrained by this breed's elemental affinities. This breed has an affinity for water, earth, and life. Water Height Plant