Spellsword

From Tenderfoot Tactics

Spellsword

One of the initially unlocked Breeds, evolution requirement is 3 levels in Wizard and 4 levels in Knight.

Health 100

Bonus Effect: +5 Power per unspent skill point.

Description[edit]

Hotblooded and decisive. A natural fighter with a broad affinity for the elements. This breed has a tendency to bite off more than they can chew.

Skills[edit]

Breaker (Range 1-3, Damage 40, +5 Water, moves caster to target)

Breaker 2 (Range 1-4, Damage 40, +10 Water, moves caster to target)

Breaker 3 (Range 1-4, Damage 40, +10 Water, moves caster to target)


Bedlam (Range 1, Damage 50, breaks destructible objects, chaotically modifies terrain)

Nightmare (Range 1, Damage 50, breaks destructible objects, chaotically modifies terrain)


Sandblast (Range 1, Damage 50, -1 Height)

Sandblast 2 (Range 1, Damage 65, -1 Height)


Blood Curse (Range 1, Health 0, +5 Water, applies 'Blood Curse' for 500 ticks: 25 damage reflected to attackers, +20 power)

Blood Curse 2 (Range 1, Health 0, +5 Water, applies 'Blood Curse' for 500 ticks: 25 damage reflected to attackers, +20 power)


Hyperreactive (passive): inverse reaction to unnerve and promote


Freezing Ray (Range 1-4, Damage 30, +5 Water, applies 'ice' to hit ground: free movement across water surface, applies 'slow' for 300 ticks: move range reduced by 2)

Freezing Ray 2 (Range 1-4, Damage 40, +5 Water, applies 'ice' to hit ground: free movement across water surface, applies 'slow' for 300 ticks: move range reduced by 2)


Affinity: Access an additional known ability from another breed, constrained by this breed's elemental affinities. This breed has an affinity for fire, water, and earth. Water Height Fire