Imp

From Tenderfoot Tactics

An enemy.

Health 100

Bonus Effect: +5 Power per unspent skill point.

Skills[edit]

Fireball (Range 5, Damage 55, +9 Fire)


Flash (Range 5, Damage 10, hits all units facing target, moves caster to target, +5 power per range, unnerve 1, (applies 'Burning' to caster for 12 ticks: 1 damage per 2 ticks, generates heat))


Abyss (Range 3, Damage 30, +9 Fire, -2 Height, breaks destructible objects, pull 1, applies 'Lava' to hit ground for 200 ticks: ground burns continually. cancelled by water.)