Battlemage

From Tenderfoot Tactics

Battlemage

One of the initially unlocked Breeds, evolution requirement is 3 levels in Woods Witch and 3 levels in Knight.

Health 120

Bonus Effect: +10 Health per unspent skill point.

Description[edit]

Defensive and versatile melee mage with high health, healing spells, and terrain manipulation abilities.

Skills[edit]

Surge (Range 1-1, Damage 35, +10 Water)

Surge 2 (Range 1-1, Damage 50, +15 Water)

Surge 3 (Range 1-1, Damage 40, +20 Water)


Thirst (Range 1-2, Damage 25, -3 Water, heals caster for damage done)

Thirst 2 (Range 1-1, Damage 25, -6 Water, heals caster for damage done)

Thirst 3 (Range 1-1, Damage 25, -9 Water, heals caster for damage done)


Tend (Range 1, Health 40, +9 Plant)

Tend 2 (Range 1, Health 65, +9 Plant, creates brush)

Tend 3 (Range 1, Health 85, +9 Plant, creates brush)


Soothe (Range 1, Health 25 smooths earth, breaks destructible objects)

Soothe 2 (Range 1, Health 35 smooths earth, breaks destructible objects)

Soothe 3 (Range 1, Health 45 smooths earth, breaks destructible objects)


Immovable (passive): Immunity to knockback and pull effects


Stalagmite (Range 1, Health 0, -1 Height, requires empty space, applies 'stalagmite to hit ground: impassable, breakable spikes)

Stalagmite 2 (Range 2, Health 0, -1 Height, requires empty space, applies 'stalagmite to hit ground: impassable, breakable spikes)

Stalagmite 3 (Range 2, Health 0, -1 Height, requires empty space, applies 'stalagmite to hit ground: impassable, breakable spikes)


Affinity: Access an additional known ability from another breed, constrained by this breed's elemental affinities. This breed has an affinity for water, earth, and life. Water Height Plant